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Digital painting is an emerging art form in which traditional painting techniques such as watercolor, oil, impasto, etc. applied using digital tools using computers, tablets and stylus digitization, and software. Traditional paintings paint with physical medium as opposed to more modern styles such as digital. Digital painting differs from other forms of digital art, especially computer-generated art, as it does not involve computer rendering of models. Artists use painting techniques to create digital paintings directly on a computer. All digital painting programs try to mimic the use of physical media through various brushes and paint effects. Included in many programs are brushes that are digitally styled to represent traditional styles such as oil, acrylic, pastel, charcoal, pen and even media such as airbrushing. There are also certain unique effects for each type of digital paint that describes the realistic effects of watercolors on digital paint 'watercolors'. In most digital painting programs, users can create their own brush styles using a combination of textures and shapes. This ability is very important in bridging the gap between traditional and digital painting.

Digital painting thrives especially in the art of production. It is most widely used in conceptual design for film, television and video games. Digital painting software such as Corel Painter, Adobe Photoshop, ArtRage, GIMP, Krita and openCanvas provide environmental artists similar to physical painters: canvas, painting equipment, mixing pallets, and many color options. There are various types of digital paintings, including impressionism, realism, and watercolors. There are benefits and disadvantages of digital painting. While digital painting allows artists to easily work in an orderly environment and free from chaos, some argue that there will always be more control for an artist holding a physical brush in their hands. Some artists believe there is something missing from digital painting, such as a character unique to each physically created object. Many artists post blogs and comment on the differences between digitally created works and traditionally created artwork.


Video Digital painting



Comparison with traditional painting

The main difference between digital and traditional painting is the nonlinear process. That is, an artist can often arrange his paintings in layers that can be edited independently. Also, the ability to cancel and repeat strokes frees the artist from a linear process. But digital painting is limited in how to use traditional painting techniques and studies due to surface differences and physical lack. Digital artists have some tools that are not available to traditional painters. Some of them include: a virtual palette of millions of colors, almost any size of canvas or media, and the ability to retrieve errors, as well as erasers, pencils, spray cans, brushes, combs and various 2D and 3D effects tools. A graphics tablet allows artists to work with precise hand movements simulate the pen and draw a real surface. Even the traditional surfaces have changed for digital painting. Instead of a canvas or sketch, the artist will use the mouse or tablet to show the strokes that will appear with a touch of a pen to the surface of the tablet, or click the pen. Tablets can be pressure sensitive, allowing the artist to vary the intensity of the selected media on the screen. There are tablets with more than two thousand different pressure sensitivity levels.

Maps Digital painting



Origins

Sketchpad

The earliest graphic manipulation program is called Sketchpad. Created in 1963 by Ivan Sutherland, a graduate student at MIT, Sketchpad allows users to manipulate objects on a CRT (cathode ray tube). Sketchpad eventually led to the creation of Rand Tablets to work on the GRAIL project in 1968, and the first tablet was created. Other early tablets, or digitizers, such as ID (intelligent digitizer) and BitPad are commercially successful and are used in CAD programs (Computer Aided Design). Modern tablets are the tool of choice by digital painters. WACOM is an industry leader in tablets that can have sizes ranging from 4 "x 6" to 12 "x 19" and less than an inch thick. Other brands of graphics tablets are Aiptek, Monoprice, Hanvon, Genius, Adesso, Trust, Manhattan, Vistablet, DigiPro, etc. All of these graphics tablets have basic mouse functions, so they can be used as a mouse, not just in a graphical editor but also as a mouse replacement, and they are compatible with almost all Windows and Macintosh software.

Tablet

The idea of ​​using tablets to communicate directions to computers has been the idea since 1968 when the RAND (Research and Development) company left Santa Monica, developing the RAND tablets used to program. Digitizers were popularized in the mid-1970s and early 1980s by the commercial success of ID (Intelligent Digitizer) and BitPad produced by Summagraphics Corp. These digitizers are used as input devices for many high-end CAD systems (Computer Aided Design) as well as bundled with PC-based PC and PC software such as AutoCAD.

MacPaint

The first commercial program that allows users to design, draw, and manipulate objects is the MacPaint program. The first version of the program was introduced on January 22, 1984 at Apple Lisa. The ability to free drawing and graphics with this program made it the top program of its kind during 1984. Previous versions of the program are called MacSketch and LisaSketch, and the last version of MacPaint is MacPaint 2.0 released in 1998. Most of MacPaint's universal success is associated with release of the first Macintosh computer equipped with one other program called MacWrite. This is the first personal computer with a graphical user interface and lost most of its predecessor size, Lisa. Macintosh is available around $ 2500 and a combination of smaller designs makes the computer a hit, exposing the average computer user to the possibilities of included MacPaint graphics.

Adobe

Another early image manipulation program is Adobe Photoshop. It was first called Display and was made in 1987 by Thomas Knoll at the University of Michigan as a monochrome image display program. With the help of his brother John, the program turned into an image editing program called Imagepro, but later changed to Photoshop. Knolls approved a deal with Adobe and Apple systems, and Photoshop 1.0 was released in 1991 for the Macintosh. The Adobe system had previously released Adobe Illustrator 1.0 in 1986 on Apple Macintosh. Both of these programs, Adobe Photoshop and Adobe Illustrator are currently the top two programs used in the production of digital painting. Illustrator introduces the use of Bezier curves that allow users to be highly detailed in their vector images.

Kid Pix

In 1988, Craig Hickman created a paint program called Kid Pix, which made it easier for kids to use MacPaint. The program was originally created in black and white, and after several revisions was released in color in 1991. Kid Pix was one of the first commercial programs that integrate color and sound in a creative format. While Kid Pix is ​​purposely made for children, it becomes a useful tool for introducing adults to computers as well.

web-based painting program

In the last few years there has been growth in websites that support digital painting online. Internet resources for this include Sumo Paint, Queeky and Slimber. Users still draw digitally using the software: often the software is on the web site server being used. But with the advent of HTML5, some programs now partly use the client's web browser to handle some processing. The range of tools and brushes can be more limited than free-standing software. Response speed, color quality, and ability to save to a file or similar print in one of the media.

Digital Painting attempt by MattThorup.deviantart.com on ...
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See also

  • Art software
  • Computer art
  • Computer graphics
  • Computer painting
  • Digital Art by Microsoft
  • Digital illustration
  • Digital photography
  • Electronic art
  • New Media
  • Software art
  • Tradigital Art

Digital Painting in 5 EASY STEPS! - Tutorial - YouTube
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References


Learn how to create a digital painting | Adobe Photoshop CC tutorials
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Further reading

  • Donald Kuspit Sensation Matrix VI: New Digital Artist and Creative Renaissance
  • Joline Blais and Jon Ippolito, At Edge of Art , Thames & amp; Hudson Ltd, 2006
  • Christiane Paul Digital Art , Thames & amp; Hudson Ltd
  • Donald Kuspit "Del Atre Analogico al Arte Digital" on Arte Digital Y Videoarte, Kuspit, D. ed., Consorcio del Circulo de Bellas Artes, Madrid
  • Robert C. Morgan Digital Hybrid , Art Press volume # 255, pp.Ã, 75-76
  • Frank Popper From Technology to Virtual Art , MIT Press
  • Bruce Wands Art of the Digital Age , London: Thames & amp; Hudson
  • Christine Buci-Glucksmann, "L'art ÃÆ' l'ÃÆ' Â © poque virtuel", at FrontiÃÆ'¨res esthÃÆ' Â © tiques de l'art, Arts 8, Paris: L'Harmattan, 2004
  • Margot Lovejoy Digital Currents: Art in the Electronic Age Routledge 2004
  • Brandon Taylor Collage Thames & amp; Hudson Ltd, 2006, p.Ã, 221
  • Wayne Enstice & amp; Melody Peters, Drawing: Space, Shapes & amp; Expression , New Jersey: Prentice Hall
  • Frank Popper Ecrire sur l'art: De l'art optique a l'art virtuel , L'Harmattan 2007
  • Fred Forest Arts and the Internet , Cercle D'Art/Imaginaire d'Emploi Edition
  • Lieser, Wolf. Digital Art . Langenscheidt: h.f. ullmann. 2009

Source of the article : Wikipedia

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