Digital Art is a work or artistic practice that uses digital technology as an essential part of a creative or presentation process. Since the 1970s, various names have been used to describe the process, including computer art and multimedia art. Digital art itself is placed under the umbrella of a larger term new media art.
After some initial resistance, the impact of digital technology has changed activities such as painting, drawing, sculpture and music/sound, while new forms, such as visual art, digital installation art, and virtual reality, have become recognized artistic practices. More general term digital artists are used to describe an artist who utilizes digital technology in art production. In an expanded sense, "digital art" is a contemporary art that uses mass production methods or digital media.
Digital art techniques are used extensively by mainstream media in advertising, and by filmmakers to produce visual effects. Desktop publishing has a huge impact on the publishing world, though it's more related to graphic design. Both digital and traditional artists use many sources of information and electronic programs to create their work. Given the parallel between visual art and music art, perhaps the general acceptance of the value of digital visual art will evolve in the same way as the increasing acceptance of electronically produced music over the past three decades.
Digital art can be purely computer-generated (such as fractal and algorithmic art) or taken from other sources, such as scanned images or drawings drawn using vector graphics software using a mouse or graphics tablet. While technically this term may be applied to art that is done using other media or processes and is only scanned, it is usually reserved for art that has been modified non-trivially by computing processes (such as computer programs, microcontrollers or any electronic system capable of doing so ). interpreting input to make output); digital text data and raw audio and video recordings are not usually considered digital art in themselves, but can be part of a larger computer art and information art project. Artwork is considered digital painting when created in a manner similar to non-digital painting but using software on a computer platform and digitally generating the resulting image as painted on a canvas.
Andy Warhol created digital art using Commodore Amiga where computers were publicly introduced at Lincoln Center, New York in July 1985. Debbie Harry's image was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulates the image by adding color by using flood filler.
Video Digital art
Computer-generated visual media
Digital visual art consists of 2D visual information displayed on electronic visual displays or information translated mathematically into 3D information, viewed through perspective projection on electronic visual display. The simplest is a 2D computer chart that reflects how you draw using a pencil and a piece of paper. However, in this case, the image is on the computer screen and the instrument you are drawing may use a stylus tablet or mouse. What's on your screen may appear drawn with a pencil, pen or brush. The second type is a 3D computer graph, where the screen becomes a window into a virtual environment, where you set the object to "be photographed" by the computer. Usually 2D computer graphics use raster graphs as the primary means of representation of their source data, whereas 3D computer graphs use vector graphs in the creation of virtual reality immersive installations. The third possible paradigm is to produce art in 2D â ⬠<â â¬
Maps Digital art
The resulting 3D computer image
3D graphics are made through image design process from geometric shapes, polygons, or NURBS curves to create objects and three-dimensional scenes for use in various media such as movies, television, print, rapid prototyping, games/simulations, and special visual effects.
There are many software programs to do this. This technology can enable collaboration, lend itself to sharing and adding to creative endeavors similar to the open source movement, and shared creativity where users can collaborate on a project to create unique artworks.
Pop surrealist artist Ray Caesar works in Maya (3D modeling software used for digital animation), using it to create his figure as well as the virtual worlds in which they exist.
Computer generated image
Computer-generated animations are animations created with computers, from digital models created by 3D artists or generated procedurally. This term is usually applied to works that are made entirely with the computer. Movies make great use of computer-generated graphics; they are called computer-generated imagery (CGI) in the film industry. In the 1990s, and early 2000s the CGI advanced enough that for the first time it was possible to create realistic 3D computer animations, even though the films have used extensive computer images since the mid-70s. A number of modern films have been noted for the heavy use of realistic CGI photos.
Digital installation art
The art of digital installation is a vast field of activity and incorporates many forms. Some resemble video installations, especially large-scale works involving projection and live video capture. By using a projection technique that enhances the sense of audiences from the sense of taste, many digital installations seek to create an immersive environment. Others go even further and try to facilitate complete immersion in the virtual world. This type of installation is generally location-specific, measurable, and without fixed dimensions, which means it can be reconfigured to accommodate different presentation spaces.
Noah Wardrip-Fruin's "Screen" (2003) is an example of digital installation art that uses Virtual Cave Virtual Environment to create interactive experiences.
Leading art theorists and historians
The leading theorists and historians in this field include Oliver Grau, Jon Ippolito, Christiane Paul, Frank Popper, Mario Costa, Christine Buci-Glucksmann, Richard Rinehart, Dominique Moulon, Robert C. Morgan, Roy Ascott, Catherine Perret, Margot Lovejoy, Edmond Couchot, Fred Forest and Edward A. Shanken.
Subtype
Related organizations and conferences
- Artfutura
- Artmedia
- Austin Digital Art Museum
- The Computer Arts Society
- EVA Conference
- Los Angeles Digital Art Center
- Lumen Gift
- onedotzero
- V & amp; Digital Futures
See also
- Art algorithmic
- Computers
- Computer art
- Computer graphics
- Digital art by Microsoft
- Electronic art
- Generative art
- New media art
- Virtual art
References
External links
- Media related to digital art on Wikimedia Commons
- Thomas Dreher: History of Computer Arts
- Transition to the Digital World
Source of the article : Wikipedia